Pan’s Labyrinth Summary

In 1944, wilds the post Civil War in Spain, rebels still fight in the mountains against the falangist troops. The young and imaginative Ofelia travels with her pregnant and sick mother Carmen Vidal to the country to meet and live with her stepfather, the sadistic and cruel Captain Vidal, in an old mill. During the night, Ofelia meets a fairy, and together they go to a pit in the centre of a maze where they meet a faun that tells that she is a princess from a kingdom in the underground. He also tells that her father is waiting for her, but she needs to accomplish three gruesome, tough and dangerous assignments first. Meanwhile, she becomes friend of the servant Mercedes, who is the sister of one of the rebels, and actually is giving support to the group. In a dark, harsh and violent world, Ofelia lives her magical world trying to survive her tasks and sees her father and king again.giphy.gif

The game is based off the very scene you see before you.

Alphabet Pixel Animation Evaluation:

1.   Where did you get your ideas from? What influenced you?

My ideas for this project originated from my funny childhood stories and memories. The story was that there was a boy being picked on ,and bullied until one day the boy cracked and got his own back on the bully. The reason this influenced me to do a animation of it is because of the irony of the story that the bully finally felt what it feels to be the victim.  

2.   How did your idea develop and why did they change?

My stop motion idea changed from images that included human acts to images using created characters made from play dough. The reason this action was carried out was because the original idea was too similar to a video.

IMG_0150.JPG Yelp step 10.JPG

IMG_0137.JPG Punching step 17.JPG

3.   What do you think of the overall design? What changes would you make?

My idea of the designs are quite childish since I based these particular character designs off the art styles in the movie Monsters INC. I find that, because of this it gives it a more humorous also childish feel to the animation, plus the audience would not take it as seriously. The changes I would impose would be making the frame rate smoother and including more stop motion images of the two main characters at the beginning of the animation.

4.   Are you happy with the materials you chose? Would you make adjustments next time?

I am satisfied with the materials that have been used in the construction of this animation. My adjustments would include giving the animation a 3D background to make it appear more professional.

5.   Is the colour scheme exactly what you expected?  What alterations would you make?

The colour is exactly how I  expected it to be. It was bright, colourful and something that would stick out to the viewer. Concerning the alterations, I would make some scenes and slides brighter, as well as making the images less blurry/ pixelated.

6.   Did the project take too long to make? How would you have used the time more efficiently?

The project took a week to complete, which for me was more than enough time to finish the animation. If I had more time I would have spent it on the details of the individual characters, making them more realistic and professional. This would be achieved by the use more tones of the colours.

7.   Is your solution fit for purpose ? Would you change it? 

I believe that make solution is indeed fit for purpose. I would not need to change the solution for I have covered all the problems I have faced in my project.

8.   Are the techniques you used to make your solution adequate or would you use a different range of manufacturing techniques 

I think that the many techniques that I used are adequate such as the close ups, and the change of colours. However, certain aspects could be improved upon such as the images details/ blurriness.

Screen Shot 2017-06-08 at 20.54.55.png Screen Shot 2017-06-08 at 20.55.15.png

9.   What are the views of other people regarding your design 

The feedback regarding my animation was mostly positive such as (student comment)”I loved it, it made me laugh” and (adult comment) “very amusing yet I don’t see the reasoning behind it”. The reason that I prefer the adult comment to the student’s one is because it gave me pointers and ways of improving my work.

10.   Does it work? What changes are required?

 The animation is fully functional ,and therefore no changes are required.
This are both my Alphabet Animation and Hope Animation:

Hope assignment Animation Timeline

Animation Timeline:

Throughout my research I have found some very interesting facts that accord for my Time Line.

1887 The start of animation happened in 1887:

A man named H.W. Goodwin invented a celluloid film which could contain images. It was made of gum cotton and gum camphor.

1892 An early moving-picture production:

A man in France named Emil Reynaud opened a theatre using an invention called the Praxinoscope. It used turning mirrors to reflect images and produce a 10 to 15 minute (moving picture).

1893 Thomas Edison’s Kinetoscope:

Using the celluloid film developed by H.W. Goodwin, Edison was able to create a moving film pictures on the wall. The film moved over a series of wheels to produce the pictures.

1899 Sound is captured and used:

Using a magnetic recording device, sound was recorded for the first time in animation history. Animation enthusiasts would latch onto the technology.

1900 The Enchanted Drawings:

A man named James Stuart Blackton used animation techniques to produce a short film. It documented the drawing process of characters, without ever showing the artist; this made it seem that the drawings simply appeared.

1908 The first official animated film: 

A Frenchman name Emile Cohl produced a film called (Fantasmagorie). It was a hit, and is known today as the first true animated film.

1914 Gertie the Dinosaur:

This short animation film became popular quickly. It was created by Windsor McCay.

1915 A patent on the process:

A man named John Bray developed and patented a streamlined process for creating animated films. He tried, unsuccessfully, to force other companies to use his designs.

1920 Felix the Cat:

A man named Otto Messmer, who had been working in animation for a few years, created a character named Felix the Cat. Felix was very successful and even ended up including dolls and watches.

1922 Laugh-O-Grams:

Twenty year old Walt Disney began his first animation film studio called (Laugh-O-Grams). It failed after only a short time.

1928 Steamboat Willie: 

Walt Disney didn’t give up on making animated films. In 1928 he released a short film called (Steamboat Willie) featuring the first siting of Mickey Mouse and using sound for the first time, and it was an instant hit.

1930 Warner Bros. Studio is born:

Looney Tunes was supposed to be a spin off on the Silly Symphonies produced by Disney. It soon took on a life of its own and became very popular.cb48ecb41a203356bfe7864c60aca51b.jpg

1930 Other popular charters:

Throughout the 1930’s, several now iconic characters were created. This included Betty Boop, Popeye the Sailor, and Daffy Duck.

download.jpgdownload-1.jpgdaffy-duck-5.png

1932 New technologies:

Walt Disney developed the use of 3 strip Technicolor animation. In 1935, Len Lye created a method of painting directly on film strips; he used it in his animated film Colour Box.

1937 The first full-length film:

Walt Disney produced the first ever full length animated film. Snow White and the Seven Dwarfs was a major hit.11538264_1.jpg

1940 Iconic characters grow:

The next decade brought several new popular characters to life. This included Woody Woodpecker, Mighty Mouse, and Tom and Jerry.

1972 Computer generated movies:

At the University of Utah, and man named Ed Catmull developed a method of creating computer generated movies. It used scripting language.

1993 3D and beyond:

Apple computer company produced a method for producing 3D films, and in 1995 Toy Story was released as the first full length 3D film. The animation industry would never be the same.

toy-story-hotel.jpg

Alphabet Treatment

Working Title – Y for Yelp!

Genre – My project is going to be a Short Animation.

Duration – My project is a short animation that has to be 5 seconds in length.

Target Audience –  My target Audience is aimed at young people in their teenage years, between 12 and 20. The reason for selecting this age range is because the animation I have designed contains childish, dark humour.

Outline – bullying don’t you hate it? well this animation’s back story is about a boy that gets his own back at his bully by punching or kicking him in the balls, making him Yell or Yelp.

Character Breakdown –  There are two integral characters to this story. The victim and the bully, however, the irony is that in this animation the bully becomes the victim suffering this ill fated justice as the protagonist takes revenge. Furthermore, both characters are male teenagers. There is Josh who is aged 18 and Keran 17. Keran bullies Josh and Josh eventually gets his own back by punching Keran in the balls.

Visual Elements / Mise en Scene- changing camera angles, props used such as play dough, voice actors are Josh Locke and Keran Gimgnami.

Audio – Sound Effects that will be used within my animation are a “Yelp!” as the scream from Keran upon receiving the unsuspecting blow. “Huh?” as Keran notices Josh see red, “thuds” of footsteps as the characters make their way through the corridor where the event would occur. “Cackle” of laughter as Josh gains satisfaction from his revenge reaped and a finally of course the “Crack!” as Keran’s testicles take the kick. These sound effects will assist in the emersion of the animation, giving life and emotion to seemingly undimentional play dough figures and seem more realistic to the viewer.

Rationale – I have chosen this idea because it is an impulsive action (relating to time constraints) and also charismatic as the feeling of satisfaction and relief obtained by this action which appreciated by the viewers. It will make for an interesting project because of it’s uniqueness and comedic aspect. The current skills I will be utilising to develop my ideas are my creative and artistic skills, also what I will need to learn in order to achieve my idea is how to make a pixel stop motion animation because this is my first time doing one.

Primary and Secondary Research – The research I have undertaken has been on Tim Burtons pixel stop motion animations such as the Nightmare Before Christmas, Corps Wife and Coraline also a stop motion that was not directed by Tim Burton, but by Henry Selick the person that also helped direct a Nightmare Before Christmas. I have undertaken this research in a group of three people (including myself).

Requirements and resources – The equipment I will need is a camera, play dough, light, a sound recorder, a background image and moulding equipment.

Constraints and Contingency

Some problems I am likely to encounter are:

  • Play dough hardening, moulding difficulties
  • Camera running out of battery, not focusing, no space for angle
  • Actors loosing their voices, not available, occupied recording facilities
  • Lack of storage space on SD card, and other technical failures

How will they be overcome:

  • use water or store in plastic sealed container
  • bring spare batteries or charger, make sure camera is functioning, use a spacious facility
  • The camera moved. Retake the shot in a different camera angle
  • Bad software. Go to college to do the editing.

Legal and ethical considerations – The adult nature of some of the actions may be inappropriate for children of younger ages. There isn’t any legal considerations I might need to be aware of and my product will not be shown on television, film or radio.

Budget – The price of the equipment used in the animation such as the play dough, camera, software, and other tools.

Schedule – This will take about a week to complete. I have given 2 days extra for the potential problems.

Hope Assignment Animation Questionnaire:

Animation Questionnaire:

Name:________________                                                                               Date:________________

What do you think of the art style with in my animation?____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Continued… What Emotions does it make you feel?

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

What do you think of the audio? does it set the scene well please give an example?

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

What is the sense of hope within my animation?

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

What is the vibe this animation gives off to you?

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

What kind of software do you think was use to make this animation?

____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Tick a box between 1-10 (1 being the lowest and 10 being the highest) on what do you think of my animation?

1. [  ]      2. [  ]     3. [  ]     4. [  ]     5. [  ]     6. [  ]     7. [  ]     8. [  ]     9. [  ]     10. [  ]

Give a reason why?

________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

And write how you would of improved it?

________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

How long do you think this animation took?

________________________________________________________________________________________________________________________________________________________________________________________

 

 

 

 

Hope Animation Assignment Evaluation

My animation was made with a combination of software: Illustrator, After Effects and GarageBand.

Storyline:

The digital animation starts off with “Does Love Die?”as the opening Title-plate. The story of the animation entails a person that finds true love in his life, but then his love unfortunately dies from natural causes, soon after accepting his proposal. He subsequently attends the funeral and tosses both engagement rings into her grave. The turmoil evoked by his loss causes him to plunge into the dark abyss of psychological madness. The ensuing insanity drives him to contemplate his existence. As he lies on his deathbed he is plagued by the emotions of his perdition, and is eventually reunited with his love, to live the life they could have lived. Begging the ultimate question, “Is there life after death?”.

Conclusion:

1.   Where did you get your ideas from? What influenced you?

The idea of this animation originated from the childhood stories of people’s tragic lives. How they did not do anything wrong, but always looked at life in a joyful manner, and because of that they where rewarded in the afterlife for their perseverance.

2.   How did your idea develop and why did they change?

My idea’s development needed to change because of the length of the animation. It need to be 90 seconds in length, but ended up with 115 seconds long, which was 25 seconds over the allocated time. This made me cut out the slides/scenes that were irrelevant to the actual story line.

3.   What do you think of the overall design? What changes would you make?

My idea for the design of my first ever animation was overall great, but not perfect. The reason why I say this is that, even though the art style was great, the animation I put together was lacking in small ways that if I had completed it would have been perfect.

4.   Are you happy with the materials you chose? Would you make adjustments next time?

The digital materials/software I used within my animation was Illustrator (for the creations of every individual slide), After Effects (to construct a stop motion animation with all my scenes) and GarageBand (use for the audio within the animation). The adjustments I would amend would be the frame rate and slide animations.

5.   Is the colour scheme exactly what you expected  What alterations would you make?

The colour scheme is exactly how I  expected it to be. It included many different colours showing the emotions through the various scenes. This included bright and joyful scenes to dark and depressing scenes. I would not make any alterations to the colours in the animation for it sets the scene well.

praposal 1.pngback of the mind flaching evil5.png

6.   Did the project take too long to make? How would you have used the time more efficiently?

This project took about 2 mouths to complete. which for me was just enough time to finish the animation. If I had more time, I would have spent it on the slide animations so it was not as rough, making the final outcome smoother and appear more professional. This would be achieved by editing the slides.

7.   Is your solution fit for purpose ? Would you change it?

I believe that my solution is indeed fit for purpose. I would not need to change the solution for I have covered all the problems I have faced in my project, But there is still more room for improvement.

8.   Are the techniques you used to make your solution adequate or would you use a different range of manufacturing techniques? 

I think that the many techniques that I used are adequate such as the flashing between two images, and the fact that all slides were drawn. However, certain aspects could be improved upon such as the limited movement.

9.   What are the views of other people regarding your design? 

Screen Shot 2017-05-26 at 14.58.26.png

The class feedback was very positive of my final outcome and included pointers that would help in the future. For example “Works well although the movement is a bit limited at times” I agree with this comment the most because it did not flatter my work but helped to improve it in the long term.

10. Does it work? What changes are required?

 The animation is fully functional ,and there is no changes required, but I believe that it could be improved upon in the animation department.

Screen Shot 2017-04-28 at 15.12.06.png

Storyline Idea Evaluation:

Scenes Analysis:

The first scene will be focusing on a baby in a womb (the main character) but then I decided to change my idea to a blinking eye whilst the camera zooms into the pupil. This would create the same desired affect in representing a flash back, however, the advantage of this is that the scene required less work and could be reused later on in the animation rather than the solely specific scene of the initial idea. Working under a confined time schedule required organised management of ideas.

The second scene is of the main protagonist growing up from a baby in a cot through his teens into a man (Includes stop images in the middle of this scene).

Growing up Scenes:

  • Playing a sport with his friends (Such as Basketball).
  • In class doing some work (Such as Maths).
  • Making new friends in his life.
  • Graduation of his university.
  • Working in a job or out with colleagues.

Meet the love of his life for the first time in his work place and become good friends.

The proposals / engaged scene.

Children scene (got rid of this idea because it would be to sad/devastating when their parents die).

The main protagonist’s wife dies in hospital of cancer (The life support machine’s beep stops and becomes a high pitch sound).  life support machine sounds

At the funeral the main protagonist throws both of the proposals rings  in the grave with his wife (the original idea was meant to be a cross to symbolise that this was not right why is this happening to them when they did nothing wrong).

Insanity the husband  dives in madness with the lose of his wife his is pushed back to the darkest corner of his mind surrounded by his nightmares (I took out the nightmares scene for is was too graphical and would of changed the mood of the animation)

Screen Shot 2017-05-14 at 22.02.36.png

Eyes zoom out is the same at the begin this shows the viewer that all you just saw was just a flash back of his life. (Like when they say your about too die you see your hole life flash before your eyes)

Screen Shot 2017-04-22 at 19.06.50.pnghusbands death light 8.png

When the husband die he is ment to die in the same place as his wife, but this time the viewer sees what happens. The life support machine’s beeps go flat and then slowly gets quieter as the viewer (now in first person of the main protagonist) gets swallowed up by the blinding light.

The husband open his eyes and see his wife a beautiful as ever standing in front of he. her stretches out to give him something. her hand open up and there in the parm of her hand are both proposals rings .

Then it zooms out and watch them hug and share a kiss because they have finally been reunited in death to life the live they always wanted to live.

Art style:

I made my art style by basing it of disney’s style. It’s sort of give off a childish feel to  the animation making it seem more child friendly. I specifically looked at the art style used in the

Hope Assignment-Planning

Timetable of Hope Assignment 

09/03/17-Week 1:

hope1.jpg

Research Hope to find the many meanings (visual and non-visual) select a definition that appeals to you, and then find a way you could imply those meanings into your animation.

Get into a group of people to help you discuss the definition of hope and come up with ideas of your animation

16/03/17-Week 2:

23/03/17-Week 3:

30/03/17-Week 4:

06/04/17-Week 5:

13/04/17-Week 6:

20/04/17-Week 7:

26/05/17:

This is the date where you should have finished all of your work in the assignment task 1-2-3-4.

28/05/17:

Must enter the animation before this date into the competition. If not then you have FAILED!

Task 1 Planning:

Screen Shot 2017-03-13 at 11.21.11.png

Screen Shot Week 2.png

Task 2 planning:

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Task 3 planning:

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Task 4 planning:

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Hope Assignment Development

Hope? What is it?

Hope has very many different meanings to many people. It could be good, it could be bad, it could be anything you want it to be. A good example of hope resides within the movie “The Pursuit of Happiness”.

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This movie entails a father and son trying to make a living by selling bone density scanners , but when the father losses one of these scarce assets they start to fall into poverty and throughout the film they struggle to make ends meet. The viewer watches him fight for a new job in the financial sector, whilst trying to survive starvation and homelessness. At the very end of this movie the father manages to overcome all the setbacks he faces. Furthermore, he passes the final exam to achieve a successful new career path. Whilst everyone doubted him. The movie was based on real life events.

This inspired me to come up with four ideas related to hope:

  • Safe Haven (involving a characters journey through hell to get to paradise)
  • Apocalyptic Fall Out (involving a character in search of a new world to live and prosper in)
  • Ascent (involving a character arising from humble beginnings making a success of himself)

The Final Idea:

Aside from those previous ideas, I have decided to focus on what in my opinion is the simplest idea and also posed the most interesting question. What occurs after Death? Religion has taught us to hope for a better place and a better life where you can see your friends and family again. I will also merge this idea with a romantic subplot, which will enhance the story by creating a sense of empathy within the storyline. The idea will focus on the main protagonists innocence and how his emotions are affected by bad luck and chance. This tragedy will explain the reasons behind his emotions, and the age of the character which will be specifically selected to portray the previously mentioned innocence.

This idea will be transformed into an animation which must consist of a storyline edited with audio visual effects, of an estimated duration 80-90 seconds.

Storyline Idea Development:

Scenes:

The first scene will be focusing on a baby in a womb (the main character) but then I decided to change my idea to a blinking eye whilst the camera zooms into the pupil. This would create the same desired affect in representing a flash back, however, the advantage of this is that the scene required less work and could be reused later on in the animation rather than the solely specific scene of the initial idea. Working under a confined time schedule required organised management of ideas.

The second scene is of the main protagonist growing up from a baby in a cot through his teens into a man (Includes stop images in the middle of this scene).

Growing up Scenes:

  • Playing a sport with his friends (Such as Basketball).
  • In class doing some work (Such as Maths).
  • Making new friends in his life.
  • Graduation of his university.
  • Working in a job or out with colleagues.

Love at first sight scene; Meet the love of his life for the first time in his work place and becoming good friends.

The proposals / engagement scene.

Children scene (got rid of this idea because it would be to sad/devastating when their parents die).

The main protagonist’s wife dies in hospital of cancer (The life support machine’s beep stops and becomes a high pitch sound).  life support machine sounds

Burying wife scene; At the funeral the main protagonist throws both of the proposals rings  in the grave with his wife (the original idea was meant to be a cross to symbolise that this was not right why is this  was happening to them when they did nothing wrong but I decided to make it less religious and more symbolic and relatable to modern society).

Insanity scene; the husband  dives in madness with the lose of his wife his is pushed back to the darkest corner of his mind surrounded by his nightmares (I took out the nightmares scene for is was too graphical and would of changed the mood of the animation)

Screen Shot 2017-05-14 at 22.02.36.png

Eyes zoom out is the same at the begin this shows the viewer that all you just saw was just a flash back of his life. (Like when they say your about too die you see your hole life flash before your eyes)

Screen Shot 2017-04-22 at 19.06.50.pnghusbands death light 8.png

When the husband die he is ment to die in the same place as his wife, but this time the viewer sees what happens. The life support machine’s beeps go flat and then slowly gets quieter as the viewer (now in first person of the main protagonist) gets swallowed up by the blinding light.

The husband open his eyes and see his wife a beautiful as ever standing in front of he. her stretches out to give him something. her hand open up and there in the parm of her hand are both proposals rings .

Then it zooms out and watch them hug and share a kiss because they have finally been reunited in death to life the live they always wanted to live.

Art style:

I made my art style by basing it of disney’s style. It’s sort of give off a childish feel to  the animation making it seem more child friendly. I specifically looked at the art style used in the

 

Final HUD Evaluation

 

 

Screen Shot 2017-03-03 at 12.47.58.jpg

Evaluation:

I believe that my HUD has been professionally made, because I have used Photoshop & Illustrator and lots of Research to help me get as realistic and accurate to a real game HUD.

I have based my HUD off Blur and Mario Kart giving is a sort of game boy feel to the game. the idea of this game is quite childish but contains strong language so the target audience is  middle about 16+.

My development process was quite simple I made a circuit map to drive around using google maps to get the image and illustrator to digitally edit it to make it more realistic to the viewer.

Game Map.png

The Idea of this maps id that there are 3 laps with each different circuits, so the first route would be the orange path on the map (depending on the lap your doing the direction arrows will change colour to suit the matching colours of the route.

How I made the map on the HUD and reason behind it.

I used Illustrator and Photoshop to create the map. I put the image of the map into photoshop to edit it to have a circular appearance.

After that take it and put it in  Illustrator to add the route, players and polish off the little bits left .After that my map ended up  like this.
Screen Shot 2017-03-06 at 18.02.01.png
But the map looks nothing like Mario Karts map where you see the hold map  the start to the finish well the map  was just too big to do that so I researched map games and in Blur the map look like this but more sci-fi.
screen-shot-2017-02-25-at-16-30-23
Summarise:
I used many different tools and techniques to make my final outcome (HUD). For the characters I used images of my self and my friends then placed them in Photoshop the distort then in a humorous way.
Screen Shot 2017-02-28 at 09.15.40.png2ceedc4b66de19c9f51c7988c860a84f.jpgforhead frodo.jpgflat bread fred.jpgScreen Shot 2017-03-06 at 18.24.00.pngGREECY.jpg

 

Bread Flatbread Josh.png

The background google maps image of the HUD

Screen Shot 2017-02-22 at 19.01.07.png

Battery design came form this image below and then I made my representation of this in illustrator using the shape tool it was ment to look like it was running out of battery because the energy is low in the car.

it_photo_90961.jpgScreen Shot 2017-03-06 at 18.29.46.png

I used a a similar technique with the car design. I also used the shape tool to make the two kart they would look different because you see one form behind and the other from inside. the would have different colours to differentiate who is who.

forhead frodoScreen Shot 2017-03-06 at 19.33.55.png

GREECY.jpg        Screen Shot 2017-03-06 at 19.34.11.png

 

 

 

 

Mario Kart and Blur Game Research

The Inspiration:

I have choice this two games because of the similarities between them both. They are the same theme but the difference is the overall look of the game and style it is giving to the viewer.

MARIO KART:

Mario kart’s look is quite childish and there for the age rate for the game would be low say for all ages or 7+.

Mario_Artwork_-_Mario_Kart_Wii.png

HUD Description :

Screen Shot 2017-02-25 at 18.53.27.png

This image shows the player the ability he has got in this case it is a turtle shell that can be used to knock opponents of the road. Under that is shows what position your in this person in in 3rd place.

Screen Shot 2017-02-25 at 18.53.33.png

This shows the time taken to complete the map/track in. Under that is the laps that tell the player what lap his on and how many are left. and under both of them is the map that tells the player whos in front whos behind and how fare from the finish line.

Screen Shot 2017-02-25 at 18.53.52.png

In other Mario Kart games it includes this image showing who is in 1st place, 2nd place, 3rd place and 4th place.

Full HUD Image:

mario_kart_64_4.jpg854104-942008_20080221_001.jpg

BLUR:

Blur’s look is quite realistic and aggressive but not enough of this to be a violent game and so the age for the game is about 12 to 13 year olds.

Blur.jpg

HUD Description :

Screen Shot 2017-02-25 at 16.30.03.png

This shows the position you are in here he is in 3rd place and those 3 bronze medal also shows you that you in 3rd place. under that is the persition in front of your (2nd place) and shows a silver medal.

Screen Shot 2017-02-25 at 16.30.07.png This is your car’s rear mirror. This shows you whop or what is behind you. Under that mirror there is your health bar he is on full health at the moment all 5 bits.

Screen Shot 2017-02-25 at 16.30.23.png

Here you can see the map. What lap your on and how many laps are left and also how fast your going for him it is 119 miles per hour. Under that is I believe how many points there are and how many other players.

 

This shows the amount of abilities you can have (3). There are many abilities you can get two in the image is repair and homing missiles, but there are many more you can get like super speed, lightning shock wave and others.

Full HUD Image:

Blur 2010-06-05 13-25-07-51.jpg

Weekly Plan of game assignment

12/01/17:

Started to create a weekly plan for my assignment. I must include a  work schedule for the whole period of the brief. Meaning that I must update it every so often.

19/01/17:

Started Researching  interfaces (HUD): I have been suggested games to research for this task such as…Foza, Colin McCrea Rally, F1, etc. I must Describe the interface elements this will give me inspiration for my designs/sketches. I must Research on branding copyright and Intellectual property (IP) law and try to evade this problems in my game.

26/01/17:

  • Make moodboard of the dashboard Images researched for my HUD.
  • Start researching ideas of logos for the Assignment.
  • Start researching ideas of HUD for the Assignment.

 

02/02/17:

  • Start sketching my ideas of the logos.
  • Start sketching my ideas of the HUD.

09/02/17:

  • Digitise logo sketches.
  • Digitise HUD sketches.

16/02/17:

Start writing up the Evaluation of the digitise work.

23/02/17:

Go check over all work for mistakes or improvements.

28/02/17:

Upload everything on this assignment on to WordPress to be marketed.