Maya Tutorials

Maya is used to design and model objects. Maya was originally a next generation animation product based on code from The Advanced Visualizer by Wavefront Technologies, PowerAnimator by Alias Research, Inc, and Alias Sketch. The code was ported to IRIX and animation features were added. The porting project codename was Maya.Walt Disney Feature Animation collaborated closely with Maya’s development during its production of Dinosaur.

Disney requested that the User interface of the application be customisable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the animation industry.

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The Grid Tool:

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screen grabes

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My space ship i made in Maya:

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Game Story:

Idea Survival Game:

The objective of this game is to survive a week of non stop slaughter. Through level by level killing all the infected humans that have mutated into unrecognisable creatures…

 

You start with in a police station taking your mug shot. this is where you can customise your character such as the way he looks and his back story (how he got in prison in the first place). After you have chosen your character look and backstory  you are purchased by the BioSphere corporation to represents/feature in the Slasher’s Star Event.

Slasher’s Star:

Run by the BioSphere corporation. Playing as the main protagonist 006 you fight your way through a series of scenarios. You begin finding and building new items such as; guns, armour, melee weapons and Key items to help you in each level and prepare for the boss Encounter. There will be story elements embedded to this game.

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People in the BioSphere corporation made a TV show about a live death-match when you bet on the winner. All the people that have used in the event are bad people that have been incarnated taken from prisons to star in the great game of slasher’s star. These people are killers, rapes, robbers, drug dealers and others.

The TV national success show is call Slasher Star. Bring in millions of dollars throughout the globe.

Run by the BioSphere Organisation. There is a main protagonist he is prisoner 006. You have a friend that is prisoner 007. He was incarcerated with you. He helps you out all throughout the game getting you out of trouble never snacking on you and giving you and giving you items. He is in your eyes the only man you can trust in prison. you and your friend has been spending the last week finding a way to escape form this sick place but on the day you where going to finally break out before the last game you and your 007 get court and are beaten up and brought back for the final game. This will be the hardest level and at the end you will been given a choice to either kill your friend and get given your freedom or let your friend kill you so he is given freedom.

 

App Research

Strategy Games:

A strategy game or strategic game is a game that emphasize players’ decision-making skills having a high significance in determining the outcome. The aim of the game is usually to achieve victory which is achieved through superior planning, which is where the element of chance takes a smaller role. In most strategy video games, the player is given a bird’s eye view of the game world, and indirectly controls game units under their command, thus most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations.

 

List of well-known strategy games:

 

-Clash Of Clans (CoC)

  • Simple to use
  • Spread out interface

Mobile Strike

 

Clash Royale

 

  • Turn based game
  • Player vs player
  • Simple interface

 

 

-Fire Emblem

-Hearthstone

Here is an example of what you may come across during a strategy mobile game (These screenshots were taken from Naruto Blazing)

*Primary data

 

In this game specifically you have 3 modes to choose from, single player, join lobby and/or host lobby

 

Mobile games on a whole usually have a stamina bar limiting pl

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History of Web App Design

1980—1986

The Psion Organiser was the brand name of a range of pocket computers developed by the British company Psion in the 1980s. The Organiser I (launched in 1984) and Organiser II (launched in 1986) had a characteristic hard plastic sliding cover protecting a 6×6 keyboard with letters arranged alphabetically.

The Organiser II can be considered the first usable PDA in that it combined an electronic diary and searchable address database in a small, portable device.

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1988—2001

Although web design has a fairly recent history, it can be linked to other areas such as graphic design. However, web design can also be seen from a technological standpoint. It has become a large part of people’s everyday lives. It is hard to imagine the Internet without animated graphics, different styles of typography, background, and music.

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1992—1996

Palm Pilot was the name of the first generation of personal digital assistants manufactured by Palm Computing in 1996 (by then a division of U.S. Robotics). The inventors of the Pilot were Jeff Hawkins, Donna Dubinsky, and Ed Colligan, who founded PalmComputing in 1992.

 

Game Concept

Game Type:

A Side to side 2D platform game with physics that allow the characters to jump up and be drawn down, giving the sensation of gravity, similar to popular vintage games such as; Mario Bros. and Yoshi Island.

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Art Style:

Rendered in a retro art style composed of pixels which is synonymous with classic vintage games. e.g. Warioland and others

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Idea 1 monster shooting game:

The objective of this game is to go through level by level killing all the infected humans that have mutated into unrecognisable creatures…

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You start off in a lab run by the BioSphere corporation. Playing as the main protagonist Micky Clay you fight your way through a series of scenarios. Place by place you begin finding new items such as; guns, armour and unlocking new abilities to help you prepare for the final Encounter. There will be story elements embedded to this game.

 

 

You must save as many innocent lives as you can, and equip yourself with new guns and armour to stand more of a chance of survival. The end goal of this game it to discover the truth regarding the origins of these monstrous beings, and unraveling the dark seedy truth about the organisation. Once you arrive to the final level you find a dig site deep below the earth’s surface. You find a non-human (alien) Precursor. These specimens are being examined by the BioSphere Industries.

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BioSphere Industries is a multi-trillion dollar organisation that do biological experiments to benefit the human race, however, they are actually carrying out unethical procedures to benefit themselves.

Game Names:

  • bulletproof
  • Micky clay

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09_aylesbury_3768.jpgIdea 2 survival game:

People made a TV show about a live death-match when you bet on the winner. All the people that are used are bad people taken from prison to fight to the death. This people are killers, rapes and others.

boss fights

The TV national success show is call Slasher Star. Bring in millions of dollars throughout the globe.

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name slasher star

multiplayer called show time

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Ideas for Game:

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The two game characters I made are in to different styles, such as the first is more of a detailed and horror fear inducing aspect to the drawing, but the second is more cartoony and child friendly.

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Game Making Concept:

Retro Game Research

Space Invaders :

Is an arcad video game created by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally.

Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.

In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. Tocomplete it, he had to design custom hardware and development tools.

 

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Doom :

is a 1993 science fiction horror themed first person shooter (FPS) video game by id Software.

It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter.

The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.

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Yoshi’s Island :

Is a 1995 platform video gamedeveloped and published by Nintendo for the Super Nintendo Entertainment System.

A prequel to the Mario franchise, the game casts players as Yoshi as he escorts Baby Mario through nearly 50 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser’s minions.

Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character.

The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.

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Space Colony :

Is a game from 2003, and made up of a campaign mode, a galaxy mode and a sandbox mode. The campaign follows the story of Venus Jones. The campaign is the best place to start because it introduces the concepts that exist within the game and takes over where the tutorial finishes off.

Once you’re done with the campaign, you’ll want to try the galaxy mode. The galaxy mode contains 16 planets for  you to play on and each one has a particular problem that you’ll have to sort out such as a virus or a litter problem. Each planet has it’s own difficulty level so there should be something here to challenge everyone. Once you’ve had your fill in galaxy mode, you can either play a sandbox game or have a dabble with the campaign and planet editors to create your own games.

One thing is for sure, Space Colony is going to last you quite a long time. The only downside to the game is that there is no multiplayer element but the size of the single-player game more than makes up for it.

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The 3 Stages of Production

Before Pre-Production:

  • Ideas
  • Script(ideas, dialogue and more)

Pre-Production:

  • Hiring cast, crew and actors
  • Planning
  • Funding
  • Locations and Location recce
  • Set Building
  • Making Props
  • Shot List
  • Storyboard/animatic
  • Concept Art

Production:

  • Filming
  • Live sound and Audio
  • Re-shots
  • Stunts
  • Update scripts
  • Logging (making sure the footage is good)
  • Video & Special Effects- CGI, composting

Post-Production:

  • Foley (remaking sounds that can’t be picked up when filming)
  • Trailers
  • Release Date
  • Editing
  • Soundscape and Soundtrack 
  • Video & Special Effects- CGI, composting
  • Marketing and Merchandising
  • Pre-release screaming
  • EDL (Edit Decision list)/paper edit

Shot Sizes:

  • Extreme close up (ECU)
  • Close up (CU)
  • Mid-close up (MCU)
  • Long shot (LS)
  • Wide shot (WS)
  • Over the shoulder two shot
  • Straight on low angle two shot (used when walking down corridor)

 

3D Design for Geology and Science

3D modelling is used in Geology and Science to create models that simulate plate movement and landforms. This let them see the affects of stresses that could course such as volcanos and earthquakes. Additionally, they also can simulate motion before they happen to observe the outcome and in doing so they can tell when natural disasters occur.

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3D models allows:

  • non IT specialists to easily access geological information
  • answer specific questions about the subsurface
  • produce a range of outputs
  • display 360° views

Pan’s Labyrinth Summary

In 1944, wilds the post Civil War in Spain, rebels still fight in the mountains against the falangist troops. The young and imaginative Ofelia travels with her pregnant and sick mother Carmen Vidal to the country to meet and live with her stepfather, the sadistic and cruel Captain Vidal, in an old mill. During the night, Ofelia meets a fairy, and together they go to a pit in the centre of a maze where they meet a faun that tells that she is a princess from a kingdom in the underground. He also tells that her father is waiting for her, but she needs to accomplish three gruesome, tough and dangerous assignments first. Meanwhile, she becomes friend of the servant Mercedes, who is the sister of one of the rebels, and actually is giving support to the group. In a dark, harsh and violent world, Ofelia lives her magical world trying to survive her tasks and sees her father and king again.giphy.gif

The game is based off the very scene you see before you.

Alphabet Pixel Animation Evaluation:

1.   Where did you get your ideas from? What influenced you?

My ideas for this project originated from my funny childhood stories and memories. The story was that there was a boy being picked on ,and bullied until one day the boy cracked and got his own back on the bully. The reason this influenced me to do a animation of it is because of the irony of the story that the bully finally felt what it feels to be the victim.  

2.   How did your idea develop and why did they change?

My stop motion idea changed from images that included human acts to images using created characters made from play dough. The reason this action was carried out was because the original idea was too similar to a video.

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3.   What do you think of the overall design? What changes would you make?

My idea of the designs are quite childish since I based these particular character designs off the art styles in the movie Monsters INC. I find that, because of this it gives it a more humorous also childish feel to the animation, plus the audience would not take it as seriously. The changes I would impose would be making the frame rate smoother and including more stop motion images of the two main characters at the beginning of the animation.

4.   Are you happy with the materials you chose? Would you make adjustments next time?

I am satisfied with the materials that have been used in the construction of this animation. My adjustments would include giving the animation a 3D background to make it appear more professional.

5.   Is the colour scheme exactly what you expected?  What alterations would you make?

The colour is exactly how I  expected it to be. It was bright, colourful and something that would stick out to the viewer. Concerning the alterations, I would make some scenes and slides brighter, as well as making the images less blurry/ pixelated.

6.   Did the project take too long to make? How would you have used the time more efficiently?

The project took a week to complete, which for me was more than enough time to finish the animation. If I had more time I would have spent it on the details of the individual characters, making them more realistic and professional. This would be achieved by the use more tones of the colours.

7.   Is your solution fit for purpose ? Would you change it? 

I believe that make solution is indeed fit for purpose. I would not need to change the solution for I have covered all the problems I have faced in my project.

8.   Are the techniques you used to make your solution adequate or would you use a different range of manufacturing techniques 

I think that the many techniques that I used are adequate such as the close ups, and the change of colours. However, certain aspects could be improved upon such as the images details/ blurriness.

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9.   What are the views of other people regarding your design 

The feedback regarding my animation was mostly positive such as (student comment)”I loved it, it made me laugh” and (adult comment) “very amusing yet I don’t see the reasoning behind it”. The reason that I prefer the adult comment to the student’s one is because it gave me pointers and ways of improving my work.

10.   Does it work? What changes are required?

 The animation is fully functional ,and therefore no changes are required.
This are both my Alphabet Animation and Hope Animation: